Qwest on your own server.
Buy it once, run it where you want, and keep it. Your team reaches it over your own network, and nobody else has to.
It doesn’t have to be on the internet.
Qwest runs fully on a server your team is connected to: a machine in the studio, a NAS, or a cloud server behind a VPN. It never needs to be published to the web.
A server with no internet at all can still be activated: its admin page shows a code to paste from any other device, and the answer finishes the activation.
Yours, from the data to the version you run.
Docs, boards, builds and uploads live on your machine, under your backups and your rules.
Every night out of the box, keeping the last 7. Change the schedule, start one by hand, download or restore any of them.
Every release brings both, and a year of them is included. Install each when it suits the team; when the year ends, you keep the last version.
It’s off with one checkbox. Turn it on with your own key, from the provider you pick.
Accounts come from invite links. Workspaces, teams, and guests for contractors, publishers and playtesters.
Qwest installs as an app on phones and tablets, wherever they can reach your server.
From buying to the first project.
You get a license key by email. It names your studio and never changes.
Download the release from your account and run it on a machine your team can reach.
Sign up first: the first account on a server is its admin. Paste the key on the admin page, or use a code from another device if the server has no internet.
Make a workspace, then send invite links. Everyone joins from their own computer or phone.
Pick where Qwest runs.
| Self-hosted | Hosted | |
|---|---|---|
| Who runs the server | You | We do |
| Where your data lives | On your machine | On our servers |
| Reachable from | Your network, or the internet if you publish it | The internet |
| How you pay | Once (Indie), or yearly for bigger studios | Free to start, then per person per month |
| Updates | When you install them | Always the latest |
Questions
Setting up a server and stuck? Write to hello@qwest.dev.
Does Qwest need to be on the internet?
No. It runs fully on a server your team is connected to, like a studio network or a VPN, without being published to the web. The license is activated once over the internet, and that can be done from another device.
Can I use it away from the studio?
Yes, as long as your device can reach the server: on the studio network, over a VPN, or over the internet if you choose to publish it.
What happens when my year of updates ends?
Nothing stops. You keep running the last version it covered, and can renew to get newer ones.
Can I move the server later?
Yes. Take a backup, restore it on the new machine, and move the activation from your account.
Make the game, not the tool stack.
The whole team, one price, yours to keep.